Skill Build:
1. Phantom Strike
2. Stifling Dagger
3. Stifling Dagger
4. Phantom Strike/Blur
5. Stifling Dagger
6. Phantom Strike
7. Stifling Dagger
8. Phantom Strike
9. Blur/Stats
10. Coup de Grace
11. Coup de Grace
12. Blur
13. Blur
14. Blur
15. Blur/Stats
16. Coup de Grace
Gameplay Tips:
• Spam Stifling Dagger to farm and also creep pull/stack.
• Gank when the opportunity arises, with an ally, 2 or 3 core items, or when you've maxed Stifling
Dagger/Phantom Strike or skilled at least 1 point in Coup de Grace.
• Always use Phantom Strike to chase heroes.
• Never initiate, instead, use Stifling Dagger to slow enemy heroes so your team can easily take them out in big teamfights
II. Hero Introduction
Background Story:
Born into the reclusive Night Elf order known as the Wardens and shunned by mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashenvale allowed her to blend into the terrain, appearing phantomlike at times and striking when you least expect it. The deadly precision with which she carries out her attacks has made her a valuable member of the Scourge, and it is clear why she is known as the Phantom Assassin.
Pros:
[+] - A very low mana costing creeping skill
[+] , Blur at level 4 makes you harder to see, which lets us escape easily
[+] - Has one of the best critical ultimate in the game
[+] - One of the highest Agility gain in the game
[+] - Above average movespeed
Cons:
[-] - Vulnerable to disables
[-] - Item dependant
[-] - Low hit points even with a good Strength and Strength gain
When to pick:
• Fragile heroes that are vulnerable to critical procs
• When there are not as much anti-carry heroes
• When there are not as much early game harrassers
• When you just want to play some critical fun
When not to pick:
• Not so much fragile heroes
• When there are alot of anti-carry heroes
• When there are alot of early game harrassers
• When you don't want to play some critical fun
17 + 2.05 - 23 + 3.15 - 13 + 1
The Skills:
Stifling Dagger
Level 1 - 40 damage, 50% slow for 1 second
Level 2 - 80 damage, 50% slow for 2 seconds
Level 3 - 120 damage, 50% slow for 3 seconds
Level 4 - 160 damage, 50% slow for 4 seconds
30/25/20/15 mana cost and 8 cooldown at all levels.
Phantom Strike - [B]
Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking hat same target. Maximum of 4 attacks.
Level 1 - 30 seconds cooldown
Level 2 - 20 seconds cooldown
Level 3 - 10 seconds cooldown
Level 4 - 5 of 4 attacks.
Blur
The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss.
Level 1 - 15% dodge/25% transparency
Level 2 - 20% dodge/50% transparency
Level 3 - 25% dodge/75% transparency
Level 4 - 30% dodge/100% transparency
Coup de Grace
Mortred has refined her hero-killing skills to a high degree.
Level 1 - 15% chance to 2.0x critical
Level 2 - 15% chance to 3.0x critical
Level 3 - 15% chance to 4.0x critical
Stifling Dagger: Should be maxed out since at level 4, it would've cost a lone 15 mana, with 8 cooldown, which makes it more spammable to deal with creeps. Also, it can be thrown to farm at level 2/3, and it can't be dodged by blinking.
Phantom Strike: Should be taken at level 1 so that you can blink to an ally if the enemy tried to do a stun/disable to get their first blood. Then, max along Stifling Dagger to make it's casting range longer so as to chase down enemy heroes and kill them.
Blur: Is not really good early game but you can replace level 15/9's Stats with 1 point of Blur if you are facing alot of harrassers in your lane so that you can farm easily with Stifling Dagger, or level 4's Phantom Strike if you have strong harrassers.
Coup de Grace: Should be maxed since it is one of the best criticals in the game, so it's at 10/11/16 levels. We don't take it anymore at 6 since we don't have a big damage output, and the critical is just not useful then.
Starting Item Build: - 421 gold
GG Branches (A.K.A Ironwood Branches): GG Branches is a great item which gives us some attribute bonuses for a low cost. Though we need 2, they are still great and also disposable.
Ancient Tango of Essifation: A decent healing item, and costs 10 gold less than Salves. We take Tango since we need last-hitting and farming to get our items.
Core Items: - 11110 gold
Helm of the Dominator: Dominator is a fast and free item which gives us lifesteal and also 20 damage. It also gives us armor and makes farming much easier.
Battlefury: Bfury, one of the damage dealing items, and Mortred needs it very much in order for her critical to proc with an even higher damage. Also, the cleaving makes farming more easier, with some possible regen.
Wraith Bands: Gives us good stat bonuses and also some damage. It's also disposable when you want to sell them for other luxury items to take their places.
Poor Man's Shield: A fantastic item on Mortred. Though we don't need Vanguard's damage block, Poor Man's is an easy item to farm up for, and gives us good damage block when farming for other big consecutive items. Thanks to Val for the item!
Power Treads: Of all our boots, we choose this boots. Treads not only gives us attack speed, it also gives us another great stat bonus, but it gives 10 to only 1 attribute. Which do we give it to? Obviously Strength due to the very low health of Mortred's. We don't need Agility due to Phantom Strike, and not Intelligence since we don't need alot of mana, nor the extra mana to cast our spells.
Black King Bar: A great item, and thanks once again to Val, we are swapping it back to core. Mortred's low health is very low, and we obviously need some extra help and also a buff. The Ogre Axe in the recipe gives a great help in Mortred's low health and also some extra damage. BKB is very essential against nukers and stunners. 10 Avatar is long, so use it when you need it.
Items that counters Mortred
Blademail - 2200 gold: The one and only item that counters Mortred very hard. Blademail returns ALL your critical hits, making them dealing damage to you! Also, Blademail can't be dropped, so killing the hero and destroying it would be of no use. It would be best to STOP AUTO-ATTACKING once the enemy turns on Blademail. Once the spikes go off, finish the enemy off.
Ghost Scepter: A true touch of the boomshock, but not really clearing enough. Ghost Scepter heroes escapes your DPS strikes and eventually escape unharmed. And for Mortred, within those 4 seconds, she can particualarly deal a large amount of damage if her critical proc during that time. All in all, Ghost Scepter is a bad news for Mortred.
Monkey King Bar: As much as this item is good for you, it is an enemy of you in it's list. MKB goes through Blur, which means it's True Strike kinda' puts your dodge out of place and makes it much useless. As long as you see a Demon Edge, or Javelin's, kill that hero immediately to stop them from getting MKB to destroying you. If not, just try to kill that hero first and all will be fine. If not, call an ally and finish him.
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